Jan 06, 2007, 01:10 AM // 01:10
|
#21
|
Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
|
Quote:
Originally Posted by Jetdoc
Brother - Protective only works against ONE attack, so it doesn't make you immune to spikes - it just protects against one of the spikers. If you're getting spiked and recognize it, dropping Tsungrai is instantaneous as well, unless you've been knocked down.
|
Thats not what the skill description says. It says it won't be triggered until you reach 25% health, at which point you will recieve a large heal. That large heal effectively gives you massive starting HP, which is why you can't very easily be spiked. And why the hell would you drop it??? The whole point is you are protected while holding it. And yes it slows you kiting, but you cant kite shadow prison or spiritual pain anyway.
|
|
|
Jan 06, 2007, 01:16 AM // 01:16
|
#22
|
Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
|
Quote:
Originally Posted by Brother Andicus
Thats not what the skill description says. It says it won't be triggered until you reach 25% health, at which point you will recieve a large heal. That large heal effectively gives you massive starting HP, which is why you can't very easily be spiked. And why the hell would you drop it??? The whole point is you are protected while holding it. And yes it slows you kiting, but you cant kite shadow prison or spiritual pain anyway.
|
Don't forget holding an item will reduce your health/energy/abilities dramatically, having this skill in HA is useless, and in RA Generous is much easier to use
|
|
|
Jan 06, 2007, 01:27 AM // 01:27
|
#23
|
Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
|
Who said anything about HA?
And it will reduce your health by max of 60(from staff). The 60 health loss isnt so bad in comparison to a potential 200+HP heal.
And i'm not saying the skill is great or ever likely to see widespread use, but the fact is, there IS a use for it, and its far from bad.
|
|
|
Jan 06, 2007, 01:41 AM // 01:41
|
#24
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Jetdoc
[skill]Wary Stance[/skill]
This is very similar to Bonetti's Defense, except that (1) it uses energy versus adrenaline and (2) it ONLY works on attack SKILLS (and not just normal attacks). I haven't seen any primary or secondary warrior build that has incorporated this skill over another stance.
I may think of more...
|
i have used it in some of my solo builds, very effective when running past them annoying assassins that use leaping mantis and such
Those magehunter and magebane skills I am not a big fan of. Also I'm not a big fan of healing breeze, too much energy for too little healing output
|
|
|
Jan 06, 2007, 02:00 AM // 02:00
|
#25
|
Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
|
Quote:
Originally Posted by Russell.Crowe
healing breeze, too much energy for too little healing output
|
Thats also a bit of a misconception. Sure its not energy efficient on a monk primary where you get a divine boost which makes 2 small heals much better. But on a secondary monk it is actually fine as far as energy is concerned. Its problems lay more in the fact that it is A) a heal over time which is often undesirable, and B) an enchanment and therefore strippable before its full heal is delivered.
|
|
|
Jan 06, 2007, 02:02 AM // 02:02
|
#26
|
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
|
Quote:
Originally Posted by Brother Andicus
Thats also a bit of a misconception. Sure its not energy efficient on a monk primary where you get a divine boost which makes 2 small heals much better. But on a secondary monk it is actually fine as far as energy is concerned. Its problems lay more in the fact that it is A) a heal over time which is often undesirable, and B) an enchanment and therefore strippable before its full heal is delivered.
|
...and therefore awful.
I'm glad we had this talk.
|
|
|
Jan 06, 2007, 03:36 AM // 03:36
|
#27
|
Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
|
They're not useless
They're simply unpopular
|
|
|
Jan 06, 2007, 03:47 AM // 03:47
|
#28
|
Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
|
Quote:
Originally Posted by lightblade
They're not useless
They're simply unpopular
|
QFT.
Couldn't say it better.
|
|
|
Jan 06, 2007, 04:25 AM // 04:25
|
#29
|
Forge Runner
|
Quote:
Originally Posted by Kakumei
...and therefore awful.
I'm glad we had this talk.
|
not really
its a enchanment so it can cover skill like prot spirit.
look at a gvg runner. it will cast healing breeze then run in becouse ... while you running you stopping to cast a heal will give extra time to the enemy team to kill you.
|
|
|
Jan 06, 2007, 05:27 AM // 05:27
|
#30
|
Frost Gate Guardian
Join Date: May 2006
Location: Canada
Profession: Mo/Me
|
Unpopular because they aren't useful more likey
|
|
|
Jan 06, 2007, 06:12 AM // 06:12
|
#31
|
Lion's Arch Merchant
|
Quote:
Originally Posted by lishi
not really
its a enchanment so it can cover skill like prot spirit.
look at a gvg runner. it will cast healing breeze then run in becouse ... while you running you stopping to cast a heal will give extra time to the enemy team to kill you.
|
actually if they are running it correctly it is to cancel out degen, but meh still not a fan either way
|
|
|
Jan 06, 2007, 06:47 AM // 06:47
|
#32
|
Banned
|
[skill]Primal Rage[/skill]
It needs to be "disables all ATTACK skills" before it can ever have a real use.
Last edited by Hand of Ruin; Jan 06, 2007 at 06:57 AM // 06:57..
|
|
|
Jan 06, 2007, 07:21 AM // 07:21
|
#33
|
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
|
Tease and Balthazar's Pendulum. One is an elite touch range hex that ends when you get hit by the person hexed by it the other is an elite smiting skill that prevents one knockdown.
|
|
|
Jan 06, 2007, 07:40 AM // 07:40
|
#34
|
Academy Page
Join Date: Nov 2006
Location: known-destination:unknown
Guild: bawls deep [pron]
Profession: Rt/W
|
Quote:
Originally Posted by realoddsman
I find death nova to be quite useless...
|
tell that to a minion bomber
|
|
|
Jan 06, 2007, 07:44 AM // 07:44
|
#35
|
Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
|
[skill]Tease[/skill] make good replace ment for blackout. After Tease ,put [skill]Distortion[/skill] on then you got a mute casters.
For death Nova is good but I think we need a keys shortcut to select your minoins/pet/spirits.I've been running minon bomber its need a lot of concentration to focus to click on running minons.
Last edited by LONGA; Jan 06, 2007 at 07:51 AM // 07:51..
|
|
|
Jan 06, 2007, 08:48 AM // 08:48
|
#36
|
Forge Runner
|
Quote:
Originally Posted by lightblade
They're not useless
They're simply unpopular
|
I'm glad your glass is always half-full, but otyugh's cry is useless.
|
|
|
Jan 06, 2007, 08:51 AM // 08:51
|
#37
|
Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
|
The skill in the OP is absolutely useless in PvP, because it can't you used.
|
|
|
Jan 06, 2007, 09:51 AM // 09:51
|
#38
|
Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
|
I think the OP was more interested in people giving uses for skills that some considered useless rather than simply saying a skill was useless or arguing that it isn't.
Here is an example of a skill that some people said is not very good.
[skill]Spirit Rift[/skill]
I have seen that the 3 second delay on this skill makes it useful for setting up a spike. With my Rt/Me or Me/Rt I can cast this and time a spread of deep wound for a nice AOE spike. There are also other rit spells that can be done with timing to go off right when Spirit Rift does producing a decent spike.
|
|
|
Jan 06, 2007, 10:02 AM // 10:02
|
#39
|
Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
|
Quote:
Originally Posted by Alleji
I'm glad your glass is always half-full, but otyugh's cry is useless.
|
So what if we're running a whole ranger/pet team? +20 armor for all our pets for half a minute for 5 energy doesn't seem to bad.
I'd say its pretty useful in that situation.
|
|
|
Jan 06, 2007, 10:08 AM // 10:08
|
#40
|
Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
|
Quote:
Originally Posted by Racthoh
Tease and Balthazar's Pendulum. One is an elite touch range hex that ends when you get hit by the person hexed by it the other is an elite smiting skill that prevents one knockdown.
|
Shadow of Haste + Tease + Deash = a monks best friend.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:35 AM // 02:35.
|